Hi Friends
I want to add a “chat bot” to my app and suspect I need to use websockets for it to work properly.
Can I do this with normal JS/TS in the runtime, or will I need to implement this via HTML Bridge / custom app package?
Hi Friends
I want to add a “chat bot” to my app and suspect I need to use websockets for it to work properly.
Can I do this with normal JS/TS in the runtime, or will I need to implement this via HTML Bridge / custom app package?
@forumfred That is an excellent question. A basic investigation seems to suggest that there should be no problems connecting with WebSockets directly from the runtime.
Here is a very basic example that was used for the test by connecting to a local websocket server. The local server starts sending “Hello!” messages every second once a connection has been established.
let webSocket: WebSocket = null
async function wsError(error) {
console.error("WebSocket error", error)
}
async function wsMessage(message: MessageEvent<any>) {
console.log("WebSocket Message", message)
}
async function wsOpen() {
console.log("WebSocket opened");
}
async function wsClose() {
console.log("WebSocket closed");
}
async function createConnection(url: string) {
webSocket = new WebSocket(url);
webSocket.onclose = wsClose;
webSocket.onerror = wsError;
webSocket.onmessage = wsMessage;
webSocket.onopen = wsOpen
}
async function closeConnection() {
webSocket.close();
}
Output:
Now your mileage may vary depending on your exact implementation, but fundamentally it seems to work as expected.